Astronomy, turned into systems you can play
Two titles built in LÖVE and released on itch.io — a cosmic deckbuilder about becoming a star, and a five-minute puzzle about switching a station off in the right order.

PROTOSTAR
A cosmic card roguelike deckbuilder where every run forges a star — and you keep your stars. Fuse matter and density into Formations, Collapse them for Flux × Multiplier, and spend Ember on Principles — your scoring engine.
Clear a run to Stellarize into a real star, classified on an HR diagram by how you played, then left behind in a persistent galaxy you can name. Push into red-giant territory for neutron stars and black holes; fuse two objects into a supermassive core.
The shop steers toward the build you commit to, so a chosen path is one you can actually assemble. Win or lose, every run leaves its mark.

UNTIL ZERO
A quiet five-minute puzzle about turning off the lights. Click a power cell to take one charge; at zero it blows and drains its neighbours — chains cascade with falling tones.
Nine decks, each one shutting down a real system: lighting, gravity, life support… and, eventually, the interface itself. The reactor core must be the last light to die.
All visuals are hand-authored vector code. Audio is CC0. One deck has no restart — you'll know which.
Built in LÖVE
Both titles ship on LÖVE 11.5 with procedural systems, hand-authored vector visuals and generated level design tooling carried over from tower-defense work.
Builds land in Discord first
Release candidates, balance notes and bug reports run through the AstroCom server before anything ships.
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